To identify a herb you can click on an herb once it is in
your inventory. If your herblore level is high enough you will be able to identify it. If it is not high enough, you will
not be able to identify it. JUST REMEMBER: Save all herbs whether you can identify them or not, because you may only need
a couple of levels until you can identify it and when your level gets very high it will take a long time to raise it. The
more herbs you get, the easier it will be when your level increases. All herbs look the same:
Herb |
Picture of Identified Herb |
Herblore Level Needed |
Exp Gained When Identified |
Guam |
 |
3 |
2.5 |
Marrentill |
 |
5 |
3.75 |
Tarromin |
 |
11 |
5 |
Harralander |
 |
20 |
6 |
Ranaar Weed |
 |
25 |
7.5 |
Irit Leaf |
 |
40 |
9 |
Avantoe |
 |
48 |
10 |
Kwuarm |
 |
54 |
11.25 |
Cadantine |
 |
65 |
12.75 |
Lantadyme |
n/a |
? |
? |
Dwarf Weed |
 |
70 |
13.75 |
Torstol |
n/a |
76 |
15 |
To make a potion you will need to get the following items: (Attack potion ingredients shown)
1. A
water-filled vial.
2. An Identified
herb.

3. And the second Ingredient.

All you have to do then
is:
1. Use the herb with the water-filled vial.

2: Use the second ingredient with the unfinished potion.

Of course, you must have the correct herblore level to make each potion.
Use the below chart
to determine if your herblore level is high enough to make a certain potion.
Potion |
Image (Unfinished/ Finished) |
Herb Used |
Ingredient Used |
Effect |
Required Herblore Level |
Experience Gained When Made |
Attack |
  |
Guam |
Eye of Newt  |
Increases Attack by 15% Temporarily |
3 |
25 |
Anti Poison |
  |
Marrentill |
Ground Unicorn Horn  |
Releases the effect of Poison |
5 |
38 |
Strength |
  |
Tarromin |
Limpwurt Root  |
Increases Strength by 15% Temporarily |
12 |
50 |
Restore |
  |
Harralander |
Red Spider's Egg  |
Restores stats that are lowered back to their original levels. Does not effect Prayer or Hits. |
22 |
62.5 |
Defense |
  |
Ranaar Weed |
White Berries  |
Increases Defense by 15% Temporarily |
30 |
75 |
Restore Prayer |
  |
Ranaar Weed |
Snape Grass  |
Restores Prayer by +21 Points |
38 |
87.5 |
Super Attack |
  |
Irit Leaf |
Eye of Newt  |
Increases Attack by 20% Temporarily |
45 |
100 |
Super Anti Poison |
  |
Irit Leaf |
Ground Unicorn Horn  |
Cures poison and prevents being poisoned for a short time |
48 |
106 |
Fishing |
  |
Avantoe |
Snape Grass  |
Increases fishing skill level by 3 Temporarily |
50 |
113 |
Super Strength |
  |
Kwuarm |
Limpwurt Root  |
Increases Strength by 20% Temporarily |
55 |
125 |
Weapon Poison |
|
Kwuarm |
Ground Blue Dragon Scale  |
Can poison Daggers or groups of 10 arrows. |
60 |
137.5 |
Super Defense |
|
Cadantine |
White Berries  |
Increases Defense by 20% Temporarily |
66 |
150 |
Anti-FireBreath potion |
 |
Lantadyme |
Ground bluedragon scale  |
? |
69 |
? |
Ranging |
|
Dwarf Weed |
Wine of Zamorak |
Increases Ranged by 10% Temporarily |
72 |
162.5 |
Potion of Zamorak |
 |
Torstol |
Janger Berries |
Effect Unknown at this time. Possibly a Random effect. |
78 |
175 |
To
ground items in Runescape, you will need to purchase a 'Pestle and Mortar' from the Herblore Shop in Taverly. Once you ground
items like the 'Unicorn Horn', you can add them as your second ingredient for certain potions.
This is what a Pestle
and Mortar looks like:
If you are a member of Runescape, you have the ability to poison arrows and
daggers. When you use the poisoned weapons in combat, it will poison the victim.
To poison a dagger or arrows, you
must have the level-60-herblaw potion 'Weapon Poison'.
Not only can you be poisoned by daggers, spears or arrows, but
poisonous monsters, such as the 'Poison Spider', can also poison you.
If you get poisoned, the only ways to cure yourself
is by drinking an "Anti Poison"' or a "Super Anti Poison" potion.
If you die, you are free from poison when you're
"reborn".
Poison will wear off after a certain amount of time.