Use the following chart to see where to get each rune, listed alphabetically.
* Members Only Runes
Spells
The following chart will tell you all the spells with the magic level required to cast, how much experience you gain
for casting each spell, the runes you need to cast each spell, and of course what the spell actually does.
Spell
|
Magic Level Required |
Experience Gained |
Runes Required |
Effect |
Wind Strike |
1 |
11 |
1 Air, 1 Mind |
A strength 1 missile attack |
Confuse |
3 |
13 |
1 Body, 2 Earth, 3 Water |
Reduces your opponent's attack by 5% |
Water Strike |
5 |
15 |
1 Water, 1 Air, 1 Mind |
A strength 2 missile attack |
Enchant Level 1 Amulet |
7 |
17.5 |
1 Water, 1 Cosmic |
Enchant Sapphire amulet |
Earth Strike |
9 |
19 |
1 Air, 1 Mind, 2 Earth |
A strength 3 missile attack |
Weaken |
11 |
21 |
1 Body, 2 Earth, 3 Water |
Reduces your opponent's strength by 5% |
Fire Strike |
13 |
23 |
1 Mind, 2 Air, 3 Fire |
A strength 4 missile attack |
Bones to Bananas |
15 |
25 |
1 Nature, 2 Earth, 2 Water |
Changes all held bones into bananas |
Wind Bolt |
17 |
27 |
1 Chaos, 2 Air |
A strength 5 missile attack |
Curse |
19 |
29 |
1 Body, 2 Water, 3 Earth |
Reduces your opponent's defense by 5% |
Low Level Alchemy |
21 |
31 |
1 Nature, 3 Fire |
Converts an item into gold |
Water Bolt |
23 |
33 |
1 Chaos, 2 Water, 2 Air |
A strength 6 missile attack |
Varrock Teleport |
25 |
35 |
1 Fire, 1 Law, 3 Air |
Teleports you to Varrock |
Enchant Level 2 Amulet |
27 |
37 |
1 Cosmic, 3 Air |
Enchant Emerald amulet |
Earth Bolt |
29 |
39 |
1 Chaos, 2 Air, 3 Earth |
A strength 6 missile attack |
Lumbridge Teleport |
31 |
41 |
1 Law, 1 Earth, 3 Air |
Teleports you to Lumbridge |
Telekinetic Grab |
33 |
43 |
1 Air, 1 Law |
Take an item you can see but you can't reach |
Fire Bolt |
35 |
45 |
1 Chaos, 3 Air, 4 Fire |
A strength 8 missile attack |
Falador Teleport |
37 |
47 |
1 Water, 1 Law, 3 Air |
Teleports you to Falador |
Crumble Undead |
39 |
49 |
1 Chaos, 2 Earth, 2 Air |
Hit skeletons, ghosts & zombies hard |
Wind Blast |
41 |
51 |
1 Death, 3 Air |
A strength 9 missile attack |
Superheat Item |
43 |
53 |
1 Nature, 4 Fire |
Smelt 1 ore without a furnace |
Camelot Teleport |
45 |
55 |
1 Law, 5 Air |
Teleports you to Camelot |
Water Blast |
47 |
57 |
1 Death, 3 Air, 4 Water |
A strength 10 missile attack |
Enchant Level 3 Amulet |
49 |
59 |
1 Cosmic, 5 Fire |
Enchant Ruby Amulet |
Iban Blast |
50 |
35 |
1 Death, 5 Fire |
A strength 25 missile attack |
Ardougne Teleport |
51 |
61 |
2 Water, 2 Law |
Teleports you to Ardougne |
Earth Blast |
53 |
63 |
1 Death, 3 Air, 4 Earth |
A strength 11 missile attack |
High Level Alchemy |
55 |
65 |
1 Nature, 5 Fire |
Convert an item into more gold |
Charge Water Orb |
56 |
66 |
1 Glass Orb, 3 Cosmic, 30 Water |
Charges the orb to Water Element |
Enchant Level 4 Amulet |
57 |
67 |
1 Cosmic, 10 Earth |
Enchant Diamond amulet |
WatchtowerTeleport |
58 |
68 |
2 Law, 2 Earth |
Teleports you to the watchtower in Yanille |
Fire Blast |
59 |
69 |
1 Death, 4 Air, 5 Fire |
A strength 12 missile attack |
Claws of Guthix |
60 |
72 |
1 Fire, 4 Air, 2 Blood |
Summons the power of Guthix |
Saradomin Strike |
60 |
72 |
2 Fire, 4 Air, 2 Blood |
Summons the power of Saradomin |
Flames of Zamorak |
60 |
72 |
4 Fire, 1 Air, 2 Blood |
Summons the power of Zamorak |
Charge Earth Orb |
60 |
70 |
1 Glass Orb, 3 Cosmic, 30 Earth |
Charges the Orb to Earth Element |
Wind Wave |
62 |
72 |
1 Blood, 5 Air |
A strength 13 missile attack |
Charge Fire Orb |
63 |
73 |
1 Glass Orb, 3 Cosmic, 30 Fire |
Charges the Orb to Fire Element |
Water Wave |
65 |
75 |
1 Blood, 5 Air, 7 Water |
A strength 14 missile attack |
Charge Air Orb |
66 |
76 |
1 Glass Orb, 3 Cosmic, 30 Air |
Charges the Orb to Air Element |
Vulnerability |
66 |
76 |
1 Soul, 5 Earth, 5 Water |
Reduces your opponent's defense by 10% |
Enchant Level 5 Amulet |
68 |
78 |
1 Cosmic, 15 Earth, 15 Water |
Enchant Dragonstone Amulet |
Earth Wave |
70 |
80 |
1 Blood, 5 Air, 7 Earth |
A strength 15 missile attack |
Enfeeble |
73 |
83 |
1 Soul, 8 Water, 8 Earth |
Reduces your opponent's strength by 10% |
Fire Wave |
75 |
85 |
1 Blood, 5 Air, 7 Fire |
A strength 16 missile attack |
Stun |
80 |
90 |
1 Soul, 12 Earth, 12 Water |
Reduces your opponent's attack by 10% |
Members Only Spells
Elemental Staffs
There are four kinds of elemental staffs, one for each
of the elemental runes. There is no level required to wield any elemental staff. While wielding your Water, Fire, Earth, or
Air Staff, you will never have to use a rune, for the respective type. For example, if you are using an Earth Staff and want
to cast the "Earth Blast" spell, which uses three Air, one Death, and four Earth runes, you will only have to use the Air
and Death runes and won't need to use any Earth runes, thanks to your staff. If you want to buy one of these staffs for 1500
gold coins, just go to Varrock's staff shop. If you can not find the staff shop, you can use the Varrock City Guide (It's number 7).
Wizard's Mind Bomb
Wizards Mind Bomb is used to raise
your magic level by 3 levels for a short period of time. This is helpful for some quests in which you have a small shortfall
of magic experience. Though your chances of the success in using spells temporarily granted to you using the Wizards Mind
Bomb are more often than not unsuccessful.
Magic Guild
The Wizard's Guild is exclusive to the members of Runescape whose
magic level is or greater than 66. You can find it west of Yanille's bank. If you don't know where Yanille is, just use the
world map.
|