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The Grand Tree
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Difficulty Level: Hard

Items/Skills Needed To Start: Level 25 agility, (helps if you have completed Tree Gnome Village quest), able to beat level 175 demon.

Starting Location: Grand Tree in the Gnome Stronghold northwest of Ardougne.

Reward: 11200 Agility experience (at level 25 you get 6 levels), some attack experience, mage experience, and 5 quest points.

Instructions:

  1. Talk to the King at the Grand Tree, which is in the northern area of the Gnome Stronghold; he will give you a translation book and a bark sample. For this quest you may find it helpful to use the map provided by Das Pucko. Click here to view it. You may also find a map of the Gnome Stronghold (the area most of this quest takes place in) to be useful. Click here to view it.

  2. Take these to Hazelmere; he is south of Ardougne, on a spit of land near the town with the fight arena and Yanille (magic guild town).
  3. There are level 47 jungle spiders on this peninsula. The house is on top of hill. Enter and talk to Hazelmere; he will take the sample and show you a message.

    The message when translated using your book says:
    Human came with kings seal,
    Gave human (dan)* Daconia rocks,
    Daconia rocks will kill tree"
    * This word seems to be a mistake, the king does not use it later, but I have given a direct translation. *

  4. Go back to the King at Grand Tree, talk to him, and select the message as above (you will have to select 'none of the above' 3 times before the correct selection appears).

  5. Go to Glough (in tree south and slightly west of path), talk to him, and he says he will take care of it and you should go back to talk to king.

  6. The King tells you that they have already caught someone; you ask to see the prisoner. The King gives you permission and tells you that the prisoner is at the top of tree.

  7. Charlie, the prisoner, tells you to search Glough's home.

  8. Go back to Glough, search cupboard; you will find a journal. (There is also a chest; you will get the key to this a little later in the quest).

  9. Take the journal back to the King and tell him of your suspicions. The King dismisses your ideas and sends you back to talk to Glough.

  10. Talk to Glough once again... you accuse him, and he has you arrested and imprisoned next to Charlie at the top of the tree.

  11. Whilst in prison Charlie tells you about warships being built on Karamja. He tells you a password to tell to the foreman of the shipyard.

  12. The King lets you out of prison; you can now use the glider to go to Karamja to find the foreman. (Jungle spiders (level 47) and Jogres (level 58) in this area.)

  13. Try to open the gate; the shipyard worker (level 44) will ask for a password. Select the three choices:
    ka
    lu
    min

  14. Talk to the foreman; he will ask 3 questions to make sure you've come from Glough.
    1. How is Gloughs wife? (She is dead)
    2. Whats Gloughs favourite food? (Wormhole)
    3. What is his new girlfriend called? (Anita)
    (If you get the answers wrong he will attack you and you will have to start again with a new foreman!)
    After this you will receive an invoice. Take this back to the King.

  15. You can't return by the glider, as it was broken when you landed. If you try to walk back the guards won't let you back in as they think you are a spy. Instead go to 'Gnome Maze Village' and transport back in via the spirit tree.
    (This is only if you have done the Tree Gnome Village quest). If you have not done that quest, go to the gate and talk to Femi, say you need to get in and she will sneak you in...(only once). However, this is only if you are a friend of Femi (if you have spoken to her before and lent her a hand to help her get the sacks through the gate). If you are not her friend, she will charge you 1000 gp.

  16. The King yet again refuses to believe your accusations against Glough.
    Go and talk to Charlie at the top of the tree again.

  17. Charlie suggests that you talk to Gloughs girlfriend, Anita; she might be able to help you. Anita lives near the swamp, northwest of the Grand Tree.

  18. Talk to Anita and she will ask you to return a key to Glough. This is the key to the chest that you have been waiting for!

  19. Open the chest in Gloughs house, you will get another translation book, (I assume this is because you need it again and might have dropped first one) and some notes.

  20. Take this evidence to the King. Once again, he doesn't believe you but he says that they have searched Glough's house and all they found was four pebbles. The King gives you the pebbles.

  21. If you check with your translation book you will find that, if rearranged, the pebbles will spell the word 'open'.

  22. Go to Gloughs house and go up to the watchtower (this is why you need level 25 agility to complete quest).

  23. Here you will find a stone stand. Place the pebbles on stand in the following order: (use the pebbles with stand)
    'ho' in the far left position
    'ni' in center left position
    the dots ':::' in center right
    and finally the 'ha' in the far right.
    Once you have done this, push the stone stand...be warned before you do this After you drop down a Black Demon (level 175) attacks you. So be sure to go with plenty of prayer to paralyze or food!

  24. You have a brief conversation with Glough, and then a Black Demon appears and attacks you. Once you have killed it, follow the passageway until you see the King. Talk to him and he will express concern that you are hurt. At this point you once again accuse Glough.

  25. He sends guards to check out your story. Once proved he asks you to help one last time and find the last Daconia Stone. Search all the roots in the area until you find a small glowing rock.

  26. Once you find it return to King and he will reward you. You will also be able to use the glider, and there is a mine now open to you under the tree, if you push some roots. To access this mine in the future, enter grand tree and move the tile in the floor.